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A Ghostly Rose is OUT NOW
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If I did stats again would you donate? (donation drive)
Donated $25. I don't know how many dozens of terabytes it must take to host every single game on this site and 7,000 copies of the VX Ace RTP, but I don't imagine it's cheap!
Why are these forums relatively inactive?
author=LockeZ
because ArcheiaNessiah and Liberty killed the website by creating the discord server.
More than anything, I don't understand why you're all acting like this is some unique betrayal or an isolated incident. Nearly every longstanding online community I've been a part of has moved to Discord or a different platform within the last five years. This is not a situation unique to RMN, and blaming Liberty and Nessy for trying to keep with the times is like yelling at your manager for buying a smartphone when you think the fax machine works just fine.
Yes, I'm sad that the main site is in such a state of disrepair that I can't even reset my password anymore. Heck, I genuinely don't even know if the site will exist this time next year. But RMN is living on in -some- form when many other communities failed to adapt and did not survive. And while yes there are drawbacks and sucky things about these moves, the important takeaway is that RMN still exists.
I miss the internet from the year 2007 as much as any other over-30 in this thread, but we can either endlessly mourn the end of the internet that we grew up with or we can help newer generations of gamedevs, many of whom did not grow up with forums, to succeed.
Kind of a shame that the IRC channel no longer exists. I've never made a Discord account and I never will.
Soma Union
Thank you both! (Sorry I haven't checked in on this page in a while lol). Really happy to hear that the game was enjoyable.
Would you believe the original plan was a 3-5 hour game? Turns out I needed at least double of that to fit all the story I wanted to cover lol.
author=zDS
I finally went around to finishing this. I thought I was semi close, but turns out I was only HALFWAY when I stopped.
Would you believe the original plan was a 3-5 hour game? Turns out I needed at least double of that to fit all the story I wanted to cover lol.
The Featured Game Thread
I'm kinda hoping Soma Union won't go down in collective memory as the game that got an extra half a month on the front page. I feel kind of guilty.
The extra pageviews are nice though.
The extra pageviews are nice though.
was kentona ever actually funny?
[RMMZ] Cannot find property "ID" of "null?"
author=KrimsonKatt
This problem has been there since I started this project most likely since I transferred over the files for Meteo Chronicles from MV over to MZ.
Just taking a guess here but I think this is causing 90% of the problems across all seven or eight threads you posted. MV and MZ may both be Javascript and many things can be shared between them but the syntax is different enough that you shouldn't just transfer entire plugins from MV and hope that they'll work. Since they most likely won't.
In general though, what I think you need to do is step back for a moment and get your project management organized. And I'm talking about management beyond the project file itself: A good practice to get into, after you have your initial idea and a brief design overview document (you do have this, right?), is to make all of the big plugin decisions for your project as early as possible. Decide what plugins you need, get them implemented, tested, and make sure they're not conflicting in any way before you do literally anything else. Whether that be story, or eventing, or cutscenes.
This will save you a lot of trouble later on and greatly reduce the likelihood that you'll have to make a big change later and potentially break everything.
Especially considering that the plugin list you posted is... absolutely huge. More than almost any other game I've ever seen. Are you absolutely, 100% sure you need every feature you have listed here? A weapon swap system, crafting, enemy levels, and more? More plugins and features does not necessarily make a better game, and having more plugins than you need from multiple authors will greatly increase the risk of something conflicting.
And a game in general that does a few things really well will always be better than a game that does a lot of different things just "okay".
If you're not sure, try this: Write a pitch and a summary for your game. If it's more than two pages, scrap it and make it shorter.














